What if athletes could voluntarily replace their limbs with prosthetics to make them faster and stronger?
This question was raised by Otutoa Afu, an STS major in my Intro to STS course. The class has been discussing what it means to be human in a world where technology can radically transform both the human body and the human experience. Some of these advancements have been tremendously positive, such as the blade runner prosthetic that allows amputees to compete in athletic events, but Otutoa’s question highlights the potential complexities that may arise if technological enhancements become more widespread.
My Introduction to Science, Technology, & Society class recently discussed “space ethics,” and part of that conversation involved weighing the costs and benefits of prioritizing space exploration over other alternatives – most notably, ocean exploration.
For part of our discussion, I grouped my students into two different teams and gave them a task: one team had to decide how to convince the public to support funding space exploration, while the other team needed to convince the public that it was better to support ocean exploration.
A chair is just a chair, right? Well, since you’re reading this blog you probably won’t be surprised that my STS answer is not necessarily – there’s a lot more to it than that.
Dr. Zhu’s campus talk last month began with a fundamental concept in STS that I’d like to revisit: technologies are not neutral. That doesn’t mean, like some of my students first assume, that technology is simply either good or bad, like an angel or demon sitting on your shoulder. It means that technologies are expressions of things that we value as humans, such as safety, freedom, connection, privacy, and so on.
Let’s go back to chairs and specifically those you would find in an in-person college classroom. If you google images for “college classrooms,” you’ll find many pictures of traditional teacher- and technology-focused designs – the ones that probably pop into your own head when you think about a classroom.
But have you ever wondered why a classroom is the way it is, or if that’s the way it should be? That’s a question that intrigues scholars of built pedagogy, the study of the physical representation of educational philosophies. A fundamental principle of this field is that technologies are not neutral. A classroom is not just a space to learn, but a place that embodies beliefs, values, biases, and ideologies. It is, dare I say it, political in nature. For instance, the built environment establishes what bodies can move in space and how easily. A classroom that one student might easily navigate may feel drastically different for a student with a disability or injury.